3/15/2023 0 Comments Lifelink dmg rules![]() If you went faster, you'd have more time to delve and rest, but you were at risk of getting jumped with surprise on the way. So if you went at a slow pace to avoid danger on the way to the dungeon, you'd have less time to delve and rest. ![]() The 8-hour short rest meant that, since the otherworldly dungeon was only "in this world" for 24 hours tops at one time, travel time, exploration time, and resting time were all at odds which made for meaningful choices. So the resting was: short rest is 8 hours, long rest is one week. This was also to set up a method by which each session was self-contained as the players and characters may change from week to week. In a town-to-dungeon campaign I was running, I wanted to set it up where each delve was a single adventuring day and the recovery period was a week to allow for a variation on downtime activities. ![]() Plus people nowadays don't seem to like standard XP (or understand it) like they used to, so story-based XP is no surprise either. I knew right away that rest variants would be one of the biggest results, just given how much space on the internet is taken up by discussions related to it.
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